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Tag: 3D

Digital Days 2015: The Heartening Tale of Story

iceAt Digital Days 2015 this past weekend (an event hosted by DGC and IATSE for the BC film community), I was heartened by talk of story.

At an event focused on discovering and experimenting with cool, new tech, the wow-factor can easily become the centre of attention, yet while we were experiencing the Polar Sea in immersive-put-me-in-the-movie 3D virtual reality, the speaker (Thomas Wallner of DEEP Inc.) stressed to us how the cool new tech is – and should be – just another way to experience story. Story is the reason we watch movies.

So very true!

Tech may let us experience story in a new way, but tech – and nifty new ways to shoot a scene – should never overshadow story. The wow-factor quickly fades, but it is with story that people connect in an enduring manner.

So next time you’re amazed by new technology, ask yourself: how can it help me tell story? Because… story rules!

Cheers and a good story to you,
Deb

Ciné-surfer: 3D Stereoscopic Film & Animation Blog – 1953 vs 1983 vs Today

3D films have come and gone and come back again. Alexander Lentjes has a great article on the 3D Stereoscopic Film and Animation Blog that looks at 3D films over the years.

Beyond the discussion, there are stats of the number of 3D films released (per genre) in various years and a bar chart… for us visual folk to interpret the information. Through comparison, we can get a better picture of where we are today.

Have a look: “Real 3-D feature release numbers: the 3-D Revolution of 1953 and 1983 vs 2010

Cheers & a good shoot to you,
Deb

IMAX 3D brings the past into the present

Having worked with the one of the first IMAX 3D cameras ever made, I have to say that prototype equipment has a unique way of transporting us into the past.

The IMAX 3D camera being the size of a small desk requires four strapping folk to lift it. The size of the crane allowing camera movement demands fly-away walls on the set, and therefore preventing you from much location shooting. And then there is the sound – most obviously so, because depsite all baffling attempts, the camera whirs loud enough that one would consider building a small sound-proof room around it so the Recordist would actually be able to capture location sound instead of guide track.

In some ways, one is transported back in time to the birth of sound movies, seeing film crews trying to solve similar challenges with prototype equipment then as now. With such a glimpse bringing the past into the present, you know that somehow you too taking part in movie history. Cool.

Cheers,
Deb